The larger the population, the more potential victims and the more likely it is that vampires can be found there. Vampire Spawn. A separate saving throw is required for each negative level. If the vampire instead drains the victim's Constitution to 0 or lower, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD. Special: If your animal companion or familiar is destroyed, dismissed, or lost, you can apply the effects of this feat to the replacement creature. Its slam also causes energy drain (see below). These servitors are stronger than mortals, but also consume blood the master could use. Str 22, Dex 20, Con —, Int 14, Wis 18, Cha 16, Base Atk +8; CMB +17 (+21 grapple); CMD 39 (41 vs. grapple), Feats Alertness, Combat Expertise, Dodge, Gorgon's Fist, Greater Grapple, Improved Critical (unarmed strike), Improved Grapple, Improved Initiative, Improved Unarmed Strike, Ki Stand, Lightning Reflexes, Mobility, Power Attack, Punishing Kick, Scorpion Style, Step Up, Toughness, Weapon Focus (unarmed strike), Skills Acrobatics +19 (+42 when jumping), Climb +20, Intimidate +17, Knowledge (history) +16, Perception +30, Sense Motive +30, Stealth +27; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, SQ change shape (dire bat or wolf, beast shape II ), fast movement, gaseous form, high jump, ki pool (9 points, cold iron/lawful/magic), life funnel, maneuver training, shadowless, slow fall 50 ft., spider climb, Combat Gear potion of displacement, potion of haste ; Other Gear amulet of natural armor +1, belt of physical might +2 (Str, Dex), bracers of armor +1, headband of alluring charisma +2, ring of protection +1, 500 gp. I for one though now work to … A mockery of a mortal family, a vampire "family" consists of a powerful vampire lord along with several lesser vampires, spawn, and mortal minions. Our... jump to content. Vampires trained in the bardic arts couple those skills with their vampiric abilities of domination and persuasion to freely mingle with mortal society. When this vishkanya was alive, she pursued the path of the samurai, but wasn't allowed to join their honorable ranks. Resist Drain (Ex) : After having its blood sucked out over and over again by a vampire, the repeatedly drained creature becomes used to the effects and builds a natural tolerance for energy drain. Three times per day as a free action, the shield's wearer can command the heads to attack independently of her, biting with the wearer's base attack bonus (making multiple attacks if the wearer has a high enough base attack bonus). Craft Magic Arms and Armor, vampiric touch, Price 2,000 gp; Slot ring; CL 3rd; Weight —; Aura faint enchantment. Vampires that hide their undead natures from mortal society and don't want to feed on mortals have some options to help them survive. • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). wipes a trickle of blood from. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. The creature gains fast healing 5 as well as your vampire or dhampir weaknesses. The vampire is treated as if he had the light fortification armor property active at all times. google_ad_client="pub-8646111290283331"; 1 Overview 2 Official Abilities 2.1 Standard Powers 2.2 Advanced Powers 2.3 Standard Powers (V5) 3 Gallery 4 References Obfuscate is part of Caine's curse on the Antediluvians in blotting them out from creation. It suffers no penalties from negative levels, though it still dies if its negative levels equal or exceed its Hit Dice. This bonus increases to 40 ft. at level 12, 50 ft. at level 15, and 60 ft. at level 18. Brawlers also possess the devastating ability to deliver a blow capable of rendering almost any target unconscious. The vampire might dispose of her victims before they are too obviously afflicted by her unnatural appetites by forcing them to duel rivals for her affection or arranging for mysterious accidents and suicides (usually easily explained as the result of broken hearts). The ability has a range of 30 feet. TL;DR: What mechanical modifications would you make to a 19th level PC becoming a Vampire? Moroi : If the creature is adjacent to or in your square when you assume gaseous form, it transforms with you and follows you; its transformation ends when yours does. A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. High-level brawlers have an ability known as awesome blow, which allows the brawler to send their enemy flying 10 feet in the direction of their choice after they've landed a punch. Type: The creature's type changes to undead. edit subscriptions. ... A Pathfinder compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! At 5th level, this ability becomes moderate fortification (50% chance to turn a critical hit or sneak attack into a normal attack). • Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning. When several vampires are on the prowl for blood, they collectively call themselves a hunger of vampires. If he chooses the latter option, he must immediately free one or more spawn of his choice until the total Hit Dice of his existing enslaved spawn would allow the addition of the desired new one. They see themselves as inherently superior to living creatures, and this hubris extends to most other undead as well. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). google_ad_width=120; Melee: A vampire gains a slam attack if the base creature didn’t have one. CE Medium undead (augmented humanoid, human, orc), Init +8; Senses darkvision 60 ft.; Perception +24, AC 21, touch 14, flat-footed 16 (+1 deflection, +4 Dex, +1 dodge, +7 natural, –2 rage), Defensive Abilities channel resistance +4, improved uncanny dodge, orc ferocity, trap sense +3; DR 10/magic and silver and DR 1/—; Immune undead traits; Resist cold 10, electricity 10, Melee +1 greataxe +20/+15 (1d12+16/×3), bite +14 (1d4+5 plus energy drain), slam +15 (1d4+5 plus energy drain), Special Attacks blood drain, children of the night, create spawn, dominate (DC 20), energy drain (2 levels, DC 20), rage (24 rounds/day), rage powers (animal fury, bleeding blow, no escape, powerful blow +3). Casters losing non-bat and non-rat familiars lists adventures by level born vampire these spells turn undead creatures..! The weird bits is that a 20th level Alchemist to help them better survive Mobility to avoid flanking, spider! 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